ID3D11DeviceContext_OMSetRenderTargets :: (
this: *ID3D11DeviceContext,
NumViews: u32,
ppRenderTargetViews: **ID3D11RenderTargetView,
pDepthStencilView: *ID3D11DepthStencilView
)
Parameters
- this: *ID3D11DeviceContext
- NumViews: u32
- ppRenderTargetViews: **ID3D11RenderTargetView
- pDepthStencilView: *ID3D11DepthStencilView