ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews :: (
this: *ID3D11DeviceContext,
NumRTVs: u32,
ppRenderTargetViews: **ID3D11RenderTargetView,
pDepthStencilView: *ID3D11DepthStencilView,
UAVStartSlot: u32,
NumUAVs: u32,
ppUnorderedAccessViews: **ID3D11UnorderedAccessView,
pUAVInitialCounts: *u32
)
Parameters
- this: *ID3D11DeviceContext
- NumRTVs: u32
- ppRenderTargetViews: **ID3D11RenderTargetView
- pDepthStencilView: *ID3D11DepthStencilView
- UAVStartSlot: u32
- NumUAVs: u32
- ppUnorderedAccessViews: **ID3D11UnorderedAccessView
- pUAVInitialCounts: *u32