d3d11 module

ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews

proceduresince 0.31.0Source
ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews :: (
    this: *ID3D11DeviceContext,
    NumRTVs: u32,
    ppRenderTargetViews: **ID3D11RenderTargetView,
    pDepthStencilView: *ID3D11DepthStencilView,
    UAVStartSlot: u32,
    NumUAVs: u32,
    ppUnorderedAccessViews: **ID3D11UnorderedAccessView,
    pUAVInitialCounts: *u32
)

Parameters

NumRTVs: u32
ppRenderTargetViews: **ID3D11RenderTargetView
pDepthStencilView: *ID3D11DepthStencilView
UAVStartSlot: u32
NumUAVs: u32
ppUnorderedAccessViews: **ID3D11UnorderedAccessView
pUAVInitialCounts: *u32

See also