d3d11 module

ID3D11DeviceContext_HSGetShaderResources

proceduresince 0.31.0Source
ID3D11DeviceContext_HSGetShaderResources :: (
    this: *ID3D11DeviceContext,
    StartSlot: u32,
    NumViews: u32,
    ppShaderResourceViews: **ID3D11ShaderResourceView
)

Parameters

StartSlot: u32
NumViews: u32
ppShaderResourceViews: **ID3D11ShaderResourceView

See also