ID3D11DeviceContext_IAGetIndexBuffer :: (
this: *ID3D11DeviceContext,
pIndexBuffer: **ID3D11Buffer,
Format: *DXGI_FORMAT,
Offset: *u32
)
Parameters
- this: *ID3D11DeviceContext
- pIndexBuffer: **ID3D11Buffer
- Format: *DXGI_FORMAT
- Offset: *u32