ID3D11DeviceContext_IAGetInputLayout :: (
this: *ID3D11DeviceContext,
ppInputLayout: **ID3D11InputLayout
)
Parameters
- this: *ID3D11DeviceContext
- ppInputLayout: **ID3D11InputLayout
ID3D11DeviceContext_IAGetInputLayout :: (
this: *ID3D11DeviceContext,
ppInputLayout: **ID3D11InputLayout
)