ID3D11DeviceContext_HSGetSamplers :: (
this: *ID3D11DeviceContext,
StartSlot: u32,
NumSamplers: u32,
ppSamplers: **ID3D11SamplerState
)
Parameters
- this: *ID3D11DeviceContext
- StartSlot: u32
- NumSamplers: u32
- ppSamplers: **ID3D11SamplerState