ID3D11DeviceContext_HSGetShader :: (
this: *ID3D11DeviceContext,
ppHullShader: **ID3D11HullShader,
ppClassInstances: **ID3D11ClassInstance,
pNumClassInstances: *u32
)
Parameters
- this: *ID3D11DeviceContext
- ppHullShader: **ID3D11HullShader
- ppClassInstances: **ID3D11ClassInstance
- pNumClassInstances: *u32