ID3D11DeviceContext_HSSetShader :: (
this: *ID3D11DeviceContext,
pHullShader: *ID3D11HullShader,
ppClassInstances: **ID3D11ClassInstance,
NumClassInstances: u32
)
Parameters
- this: *ID3D11DeviceContext
- pHullShader: *ID3D11HullShader
- ppClassInstances: **ID3D11ClassInstance
- NumClassInstances: u32