ID3D11DeviceContext_OMSetBlendState :: (
this: *ID3D11DeviceContext,
pBlendState: *ID3D11BlendState,
BlendFactor: *[4] float,
SampleMask: u32
)
Parameters
- this: *ID3D11DeviceContext
- pBlendState: *ID3D11BlendState
- BlendFactor: *[4] float
- SampleMask: u32