ID3D11DeviceContext_OMSetDepthStencilState :: (
this: *ID3D11DeviceContext,
pDepthStencilState: *ID3D11DepthStencilState,
StencilRef: u32
)
Parameters
- this: *ID3D11DeviceContext
- pDepthStencilState: *ID3D11DepthStencilState
- StencilRef: u32