ID3D11DeviceContext_IASetIndexBuffer :: (
this: *ID3D11DeviceContext,
pIndexBuffer: *ID3D11Buffer,
Format: DXGI_FORMAT,
Offset: u32
)
Parameters
- this: *ID3D11DeviceContext
- pIndexBuffer: *ID3D11Buffer
- Format: DXGI_FORMAT
- Offset: u32
ID3D11DeviceContext_IASetIndexBuffer :: (
this: *ID3D11DeviceContext,
pIndexBuffer: *ID3D11Buffer,
Format: DXGI_FORMAT,
Offset: u32
)