ID3D11DeviceContext_IASetInputLayout :: (
this: *ID3D11DeviceContext,
pInputLayout: *ID3D11InputLayout
)
Parameters
- this: *ID3D11DeviceContext
- pInputLayout: *ID3D11InputLayout
ID3D11DeviceContext_IASetInputLayout :: (
this: *ID3D11DeviceContext,
pInputLayout: *ID3D11InputLayout
)