ID3D11DeviceContext_OMGetBlendState :: (
this: *ID3D11DeviceContext,
ppBlendState: **ID3D11BlendState,
BlendFactor: *[4] float,
pSampleMask: *u32
)
Parameters
- this: *ID3D11DeviceContext
- ppBlendState: **ID3D11BlendState
- BlendFactor: *[4] float
- pSampleMask: *u32