d3d11 module

ID3D11DeviceContext_OMGetBlendState

proceduresince 0.31.0Source
ID3D11DeviceContext_OMGetBlendState :: (
    this: *ID3D11DeviceContext,
    ppBlendState: **ID3D11BlendState,
    BlendFactor: *[4] float,
    pSampleMask: *u32
)

Parameters

ppBlendState: **ID3D11BlendState
BlendFactor: *[4] float
pSampleMask: *u32

See also