ID3D11DeviceContext_IASetVertexBuffers :: (
this: *ID3D11DeviceContext,
StartSlot: u32,
NumBuffers: u32,
ppVertexBuffers: **ID3D11Buffer,
pStrides: *u32,
pOffsets: *u32
)
Parameters
- this: *ID3D11DeviceContext
- StartSlot: u32
- NumBuffers: u32
- ppVertexBuffers: **ID3D11Buffer
- pStrides: *u32
- pOffsets: *u32