ID3D11DeviceContext_OMGetRenderTargets :: (
this: *ID3D11DeviceContext,
NumViews: u32,
ppRenderTargetViews: **ID3D11RenderTargetView,
ppDepthStencilView: **ID3D11DepthStencilView
)
Parameters
- this: *ID3D11DeviceContext
- NumViews: u32
- ppRenderTargetViews: **ID3D11RenderTargetView
- ppDepthStencilView: **ID3D11DepthStencilView