ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews :: (
this: *ID3D11DeviceContext,
NumRTVs: u32,
ppRenderTargetViews: **ID3D11RenderTargetView,
ppDepthStencilView: **ID3D11DepthStencilView,
UAVStartSlot: u32,
NumUAVs: u32,
ppUnorderedAccessViews: **ID3D11UnorderedAccessView
)
Parameters
- this: *ID3D11DeviceContext
- NumRTVs: u32
- ppRenderTargetViews: **ID3D11RenderTargetView
- ppDepthStencilView: **ID3D11DepthStencilView
- UAVStartSlot: u32
- NumUAVs: u32
- ppUnorderedAccessViews: **ID3D11UnorderedAccessView