ID3D11DeviceContext_OMGetDepthStencilState :: (
this: *ID3D11DeviceContext,
ppDepthStencilState: **ID3D11DepthStencilState,
pStencilRef: *u32
)
Parameters
- this: *ID3D11DeviceContext
- ppDepthStencilState: **ID3D11DepthStencilState
- pStencilRef: *u32